#ifndef _SCENE_ELEMENT__H
#define _SCENE_ELEMENT__H

namespace gameCG {
	class SceneElement {
		public:
			virtual ~SceneElement(void) {}

			virtual void draw(void) = 0;
			virtual void applyTransformations(void) = 0;
			virtual void update(int delta) = 0;
	};
}

#endif
